We’ve received a lot of feedback that these abilities not hitting enemies in their range in any way creates a feel problem for WoW combat but is also an issue for trivial encounters like farming legacy content. Along with other changes, we set out to move away from “pull as many enemies as possible, use all your cooldowns and delete them” as the predominant strategy across various forms of content. The abilities that remained “uncapped” were generally ones that offered lower damage over a longer period of time (e.g. 3-5 enemies) and communicating that strength clearly in the tooltips. 15-20 enemies) while also increasing their effectiveness against fewer targets (e.g. Our intention was to reduce the effectiveness of burst AOE buttons against large target counts (i.e. Abilities affected are listed in their class sections.ĭevelopers' note: With the launch of Shadowlands, we reduced the maximum number of targets that several abilities could hit specifically to address a few gameplay problems related to pulling a large number of enemies in dungeons. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |