![]() More features such as, guild war system where guilds can conquer different locations in Bestria and even form their own nation. According to Lee, the game will also implement huge content on raiding and PvP to enhance its endgame gameplay experience. The game will offer numerous PvP modes, such as 2 v 2 and 4 v 4 territory domination mode and a 10+ player Invasion PvP mode with the objective of destroying your opponents' keep. Like all MMO, players will have to build reputation with their faction, either through completing quests or challenges, which subsequently leads to unlocking of new troops and items. There is also a 16-player "Invasion" PvE mode where players get to partake in a MOBA-like environment, in which players can summon troops into the battlefield but can only control your own character. ![]() In general, you can command your troops' AI between offensive, defensive and party modes, the latter simply means allowing your troops to focus on your character's target. When you’re in a mission, one can easily switch between your character and troops by pressing the Tab key. Missions on the other hand, are instanced dungeons where you and your party members get to bring your army along and clear everything in your way in gigantic Lord of the Rings fashion battles. The Field is the open world where you can level up your characters by killing monsters, completing quests, or simply enjoy the scenic Bestria while having a cup of tea. The City functions as a social hub and market place, where players can recruit, train, merge troops and even change their jobs. You can even create custom combos based on the skills you've unlocked.īased on a quick demo by Lee and Team, we know that the PvE aspect of the game is split up into three major perspectives: “City,” “Field,” and missions. Each of this classes will feature20 multi-tiered skills, full-body equipment, and a crafting system, resulting in countless ways to shape your characters, depending on preferences. Lee revealed that, "there will be a total of 18 classes, which will be released gradually. Players will have the option to choose from three initial classes - Berserker, Gunslinger and Spellsword. "Elves and Dwarves have also joined the Human Alliance in Kingdom Under Fire II, adding interesting gameplay mechanics offered by the technology from the Drawves and the magic from the Elves." There were only 2 factions in Kingdom Under Fire, the sequel added the Exiles, on top of the Human Alliance and Dark Legion. Players must take up their swords, shields and spells and participate in war to protect the world from Celes. Encablossa, the villain from the dark sent a mighty foe called Celes to Bersia to achieve the Age of Darkness. Lee explained that Kingdom Under Fire II's background story is set in the Bersia continent, approximately 120 years after the timeline of Kingdom Under Fire: Crusaders. For instance, players will get to immerse in the massive character customization capabilities as well as the access to huge arsenal of troops and the high adrenaline PvP battles. The game attempts to include features and fun factors of RTS/RPG genres, and Lee assured that the team has made sure all aspects are properly expressed and planned. It was important for us to carefully build the framework, step by step." As the genre of Kingdom Under Fire II is very different from the other games. We talked to Executive Producer Sang-Youn Lee about the game, and when asked about the process of combining two genres into a free-to-play game, Lee replied, "It's a very difficult challenge to create a game with completely genre.
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